Big Name Games
Sometimes you just need a big time game making pro to show you the ropes. We're not sure how he did it, but Wario managed to convince some very important folks to create their own original microgames! Jump online to download & play them yourself, and keep an eye out for new entries soon.
NEW! - HUNGRY ROBOT!
Nintendo of America's Treehouse is the home of its Product Development group. In addition to localizing Japanese games for American audiences, the Treehouse also packs a high concentration of gaming knowledge and skill...which doesn't necessarily carry over into game design...
Don't miss these other Treehouse Department Big Name Games: Walkies, Ice Cream.
Julio Moruno, Co-Founder of EnjoyUp Games
Julio Moruno is a co-founder of EnjoyUp Games. Together with Jorge Biedma and Javier Menossi, he created the first Chronos Twins for GameBoy Advance. Moruno: "To create and enjoy something is fantastic, and in D.I.Y it's a reality!"
Chris Hoffman, Nintendo Power
Chris Hoffman is a writer and editor at Nintendo Power magazine. He's known for his love of classic gaming and his complete incompetence at cooking. He designed Power Surge for an article in Nintendo Power Vol. 253; art director Chris Imlay provided the music. Hoffman: "Now you're literally playing with Power!"
Steve Thomason, Nintendo Power
Steve Thomason is executive editor of Nintendo Power magazine. His illustrative "talents" leave something to be desired, so he made use of the premade 8-bit sprites to put a new twist on a familiar scene. Thomason: "At long last, the downtrodden Goomba gets his shot at revenge!"
Chris Slate, Editor in Chief of Nintendo Power
Chris Slate is editor in chief of Nintendo Power. His game is in homage to Punch-Out!! and was made to illustrate the many game-creation options of WarioWare: D.I.Y. for Vol. 253 of the magazine. Slate: "I didn't limit my design to what I might have thought was or was not possible. Challenge yourself and don't give up!"
Gary, Co-host of Nintendo Week - SayThatAgain
Gary hosts Nintendo Week on Nintendo Channel with his co-host, Alison. His game re-enacts the Nintendo Week "chicken incident of 2010." Fans of the show will have a chicken leg up when it comes to playing. Gary: "As a longtime fan of the WarioWare's micro-game mayhem, I was thrilled that I could finally make my own! With WarioWare D.I.Y., the only limit is your own imagination."
Allison, Co-host of Nintendo Week - LUNCH BREAK
Alison hosts Nintendo Week on Nintendo Channel with her co-host, Gary. Her game is a fast-paced, hide and seek adventure which challenges players to find Alison's stolen lunch. Alison, "Warioware: D.I.Y. gave me even more respect for all the game developers and designers I've interviewed on the show. It was fun to experience firsthand how challenging and fun it is to make a game."
Jason Schreiber - Powerhead Games
Jason Schreiber is the founder of Powerhead Games, the creator of the award-winning DSiWare game Glow Artisan. Schreiber: I wish I had WarioWare DIY when I started out. It's like a portable Game Design School! There's so much you can do -- I'm not sure which I liked more, making the gameplay, or the music!
Todd Lewis - 5th Cell
Todd Lewis is a designer at 5th Cell, the makers of Scribblenauts and the Drawn to Life games. In his game you'll get a glimpse of the creative talents 5th Cell has to offer, in the shape of a bird flying home! But you have to play it to see where the bird really flies home to!Watch The Video
Edmund McMillen - Meat Boy
Edmund McMillen is an indie game designer most famous for his work on Gish, Braid, and Super Meat Boy. His game captures the turmoil Meat Boy faces in Super Meat Boy. "Some of the first animations I ever made were in Mario Paint. WarioWare: D.I.Y. is the Mario Paint of this generation; I'm only making games with it exclusively for the rest of my life!"Watch The Video
Matt Bozon - WayForward
Matt Bozon is a director at WayForward, and is known for Shantae and Contra 4. Hisgame features the Game Boy Color version of Shantae in monkey form. If you can nab the gem fast enough, Shantae will do a belly dance! Bozon: "D.I.Y. puts you in the spotlight! Don't worry. Just be creative and funny!"Watch The Video
Alex Neuse - Gaijin Games
Alex Neuse of Gaijin Games is the designer behind the "BIT.TRIP" series. He believes meaningful experiences can be delivered through a minimalistic design approach. In his WarioWare: D.I.Y. game you'll get a hint at CommanderVideo's next adventure! Neuse: "It's so fun to make games in D.I.Y. I can't wait to see what you come up with!"Watch The Video
Daisuke Amaya - Pixel
Known for creating the action game "Cave Story," Daisuke "Pixel" Amaya has also created a game for WarioWare: D.I.Y., discovering how fun it can be to design and flesh out a microgame experience. In his game "Ikachan," tap an Ikachan when the shell of the same color opens. If you're too slow, they'll get gobbled up by the fish!
Ron Carmel - 2D BOY
Ron Carmel of 2D BOY is one of the two creators of the award-winning WiiWare game World of Goo. Goo is what Ron knows best and so it is with great pride that he presents to you: "Suck Goo!" the unofficial non-sequel to World of Goo. Have fun and D.I.Y.!Watch The Video
Head of Project Sora and famed creator of both Kirby and Super Smash Bros., Sakurai-san has created a game using a pure, one-touch "Do It Yourself" play style.Watch The Video
Sakurai: "Hey, cut the bomb fuse! I'm curious how far skilled players can get! Let me know your scores!"
Sakamoto-san is a Nintendo game designer most famous for the Metroid series. His game captures the atmospheric world of Metroid. If Zero Suit Samus appears on your first try, it must be your lucky day!
Sakamoto: "Once you get the hang of it, you can make some pretty incredible games in WarioWare : D.I.Y.! Enjoy competing with your friends!"